Ultimate Gust of Wind 5e guide uses, working and expert advice


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The Step of the Wind feature is designed to help monks keep up with the jump distance of other classes rather than exceed it, and that is what it is doing for your monk. He can keep up with strength 12 creatures. A Strength 10 monk could jump 20 feet, and a Strength 20 monk could jump 40 feet, but it would come up short in many other aspects of.


Ultimate Gust of Wind 5e guide uses, working and expert advice

Question 1: On the Monk turn Action: Takes the Dash action to 80 feet movement. Bonus Action: Spend's 1 Ki point for 'Step of the Wind' to Dash for an additional 80 feet of movement. Total Move Distance 160 feet.


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With Step of the Wind active his long jump is 20 or 10, and his his high jump is 6 or 3. He only needs 5 feet of move to get a full jump. With a 5-foot step after taking a Step of the WInd disengage bonus action, he can then comfortably jump 20 feet, and indeed, jump 20 more feet after landing. With a DC 10 Athletics check, during those jumps.


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Step of the Wind ( Tome of Battle: The Book of Nine Swords, p. 74) Setting Sun ( Stance ) Level: Swordsage 1 , Components: Casting Time: 1 swift action Range: Personal Target: You Duration: Stance


Ultimate Gust of Wind 5e guide uses, working and expert advice

The Mobile feat (PHB, p. 168) says:. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. The monk's Step of the Wind feature says:. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn.


Ultimate Gust of Wind 5e guide uses, working and expert advice

How does the 5e Step of the wind work? To prevent Attack Of Opportunities, the Monk must take the Disengage action. Reach 10 feet once the Monk has left the Lizardfolk. Bonus Action: Spend 1 Ki Point for 'Step of Wind' to Dash for the remaining 60 feet of movement. Jump 5e dnd Can you step of the wind and 5e Dash? Yes. Yes.


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Long jump = (Strength score) feet = 12 feet. High jump = (3 + Strength modifier) feet = 4 feet. With the ring and Step of the Wind both activated, this becomes: Long jump = 12 * 2 * 3 = 72 feet. High jump = 4 * 2 * 3 = 24 feet. If you can't make a 10-foot approach before the jump, the distance is halved, regardless of Step of the Wind or the ring.


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Step of the Wind 5e is a 2nd level Monk class feature that lets Monks spend a ki point to Dash or Disengage as a bonus action. It also doubles the Monk's jumping distance for a turn. Usually Dashing or Disengage is a main action, so Step of the Wind offers some flexibility to the Monk's battle options.


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Normal high jump = 8 ft and uses 18ft of movement. Step of the wind high jump = 16ft and uses 26ft of movement. Step of the Wind + Jump Spell high jump = 48ft and uses 58ft of movement. Also since Step of the Wind includes a dash you'd have enough movement to cover the whole jump and some to spare with a base movement of 45 feet.


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